Crazy Rummy Rules


Players: 2-6

Cards: 3 full decks including jokers (2 per deck)

Deal 11 cards to each player and place the deck in the middle of the table. Flip the top most card on to the discard pile. If the dealer picks exactly the number of cards off the top of the deck (including the flipped discard) the dealer receives -50 points.*

Rounds

2 Sets
1 Run & 1 Set
2 Runs
3 Sets
2 Sets & 1 Run
2 Runs & 1 Set
3 Runs, no discard

Goal

Have the lowest score at the end of 7 rounds

Play

A player’s turn begins with drawing from the deck or the discard pile. If a card is face up on the discard pile and another player would like it, he or she may ask “Can I buy that?”(see buying, below). The player may play cards when he or she has enough cards to satisfy the rules of the round. (For the first round, if a player has 2 sets in their hand, he or she may lay down those two sets.) Once a player has satisfied the rules of the round, he or she may play off of other player’s cards in an attempt to get rid of cards. Players may not play new sets and runs in addition to their rules. Long runs may be split into new sets to accommodate cards in the middle assuming each side of the split run is at least four cards long. Once play has finished, the player must discard (except in the case of the last round.)

The first player to play all of his or her cards wins. The remaining players get points for the cards left in their hands.

Definitions

Buying: Any player may request to buy the topmost card on the discard pile. A request to buy must be made between the time a player discards and the next player draws. If the player says yes, the requesting player must pick up the desired card plus the top two cards from the deck. If the player says no, the player must draw the desired card. Players may only buy twice in each round (Limit of 17 cards in hand)


Jokers: wildcards

Aces: May be low or high, but not both* (ie. runs can be A234 or JQKA, but not KA23)

Run: 4 cards of one suit

Set: 3 cards of the same value

Points:

Jokers 50 pts
Aces 20 pts
8-K 10 pts
2-7 5 pts
These are Ben & Tawny’s house rules. Other rules may differ slightly (most notably, aces being high or low.)